completeTimers ();
Continues any functions paused using the pause function. (Note that the completeTimers function does not affect code which is currently paused because of one of the say and think functions.)
No return value.
var cancelTimer = FALSE; sub init () { onLeftMouse (clickMouse); pause (100); if (cancelTimer) { say (ego, "Timer stopped by mouse click!"); } else { say (ego, "Timer completed on its own!"); } } sub clickMouse () { cancelTimer = TRUE; completeTimers (); }
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