skipSpeech ();
Removes any spoken text from the screen and continues any function paused because of a call to one of the say and think commands. If the text is being spoken by a character, the character reverts to the animation defined in its current costume for standing still while facing its current direction.
No return value.
sub init () { onLeftMouse (myLeftClickFunction); say (ego, "Hello!"); say (ego, "Lots of things to say!"); say (ego, "Blah blah blah!"); } sub myLeftClickFunction () { skipSpeech (); }
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