SLUDGE

skipSpeech


Syntax:

skipSpeech ();

Purpose:

Removes any spoken text from the screen and continues any function paused because of a call to one of the say and think commands. If the text is being spoken by a character, the character reverts to the animation defined in its current costume for standing still while facing its current direction.

Return value:

No return value.

Example:

sub init () {
   onLeftMouse (myLeftClickFunction);
   say (ego, "Hello!");
   say (ego, "Lots of things to say!");
   say (ego, "Blah blah blah!");
}

sub myLeftClickFunction () {
   skipSpeech ();
}

See also:

completeTimers

somethingSpeaking