getCharacterDirection (thisCharacter);
Get the current direction faced by thisCharacter.
If thisCharacter is represented on-screen as a character, the return value will state which of the directions specified in the character's multi-directional costume the character is facing. For example, if the character has a 4-direction costume, the return value will be 0, 1, 2 or 3 (with 0 being north) or if the character has an 8-direction costume, the return value will be 0, 1, 2, 3, 4, 5, 6 or 7 (with 0 being north). If thisCharacter isn't currently on-screen, the return value will be -1.
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