Object Types as Characters
Once an object type has been defined, it can be used as a character. Characters can walk, talk, stand still, and are scaled automatically by the engine in order to give the illusion of perspective.
Functions for working with a particular character:
addCharacter
animate
floatCharacter
forceCharacter
getCharacterDirection
getCharacterScale
hideCharacter
isCharacter
isMoving
jumpCharacter
moveCharacter
removeCharacter
setCharacterAngleOffset
setCharacterDrawMode
setCharacterExtra
setCharacterSpinSpeed
setCharacterWalkSpeed
setCostume
showCharacter
spinCharacter
turnCharacter
See also:
getObjectX and getObjectY
getOverObject
onFocusChange
removeAllCharacters
say and think
setFloor
setLightMap
setScale
Scaling Characters
SLUDGE and this SLUDGE documentation are copyright Hungry Software and contributors 2000-2012